

If I were to re-built the RMXP engine from scratch, it would not be difficult to include the feature and have it work correctly, but is really not practical with the current system.Įffectively RPG Maker XP's window size can't be changed unless it's been scripted which apparently requires altering all the classes, and infact Fullscreen Mode is still 640 x 480 which is why everything looks blurry in FullscreenĪs such in general with RPG Maker Games there's no way to do it.

This would be 1000 times worse if the window was resizeable using the mouse. I could have easilt included a way for the window size to be changed in game with a script call, but omitted it due to the fact that it would be highly inefficient and prone to errors to re-draw and configure for a different window size once the game is already running. I wrote the resolution script so that a new resolution could be used and have things re-center themselves correctly and draw the tilemap, weather, viewports, etc. You can actually change the window size with a script that isn't more 10 lines long, but will show only blackness around a 640x480 picture.
#Rpg maker vx ace screen size full#
The problem is with the all the built in RMXP scripts that made to use a 640x480 resolution. Archeia said: Personally I think the game's resolution just have to be 16:9 just so people can full screen without much destruction. Just curious about one thing - in the context of RPGM VX Ace, using alt-enter for true fullscreen results in crisp images, whereas using Fullscreen++ for a fullscreen borderless window results in blurry, heavily aliased images. It is not really that difficult to change the Game.exe to allow for resizeable windows, that's not really the problem. Quoting the Chaos Project Forums, user ForeverZer0 says: The game over image can be modified by replacing the image used for the game over screen with another one, or by editing the file itself using an image editing program.You can't unless the developer has scripted it Usually, the game then returns to the title screen, where the player can either start a new game or load a saved game. to the edge, without the need to create ANY events on any map. they allow for the automatic movement of the party between maps simply by walking. the following scripts are for RPG Maker VX Ace. As a result, there are ways to get around this limitation, allowing you to achieve many different things. For the game Im working on, Ive got the resolution fairly high, and want to keep it that way for the screen size and for viewing images- however, I would like the actual game play and map roaming to be closer. However, because it uses the same engine, it still loads scripts from the Scripts.rvdata2. When a game over occurs, in early games the player is required to restart the game from the beginning, though in more modern games, game over does not force a player to restart from the beginning, as the player is either able to restored from a saved game, or in some games, able to restart the battle or event from the beginning.īy default, in RPG Maker, a game over will occur when a battle is failed due to running out of alive party members, but it can be triggered by an event by using the event command of the same name, " Game Over", for example due to failing a timed challenge, or choosing the wrong choice in an event. RPG Maker VX Ace - single-screen maps with automatic movement between them. The lite version of RPG Maker VX Ace does not allow you to edit scripts in the editor. You could also try looking up your graphics card to see if anyone else has problems with VX Ace games or fullscreen mode in general. Game Over is a common state in video games that usually occurs due to failing at a game, such as running out of health, or failing a required story objective. If you want to check if another program is messing with the game, try rebooting your computer and turning off everything you don't really need before starting it.
